> For the complete documentation index, see [llms.txt](https://the-dreamgrow.gitbook.io/dreamx/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://the-dreamgrow.gitbook.io/dreamx/getting-started/nft/game-revenue.md).

# Game Revenue

On average, a game with 1 million downloads generates around $5,000 per day in advertising revenue. This is calculated based on average ad rates and user engagement within the game. With our first 3 active games, this would amount to an estimated income of $15,000 per day.

Growth Strategy: To maximize reach, we’ll implement a massive marketing campaign on Google Ads and offer incentives in our games through the Tap to Earn system. For reference, if just 1% of the Hamster community players join, that would be 1.5 million players. All these players would have the opportunity to download our games to earn additional points.
