# Game Revenue

On average, a game with 1 million downloads generates around $5,000 per day in advertising revenue. This is calculated based on average ad rates and user engagement within the game. With our first 3 active games, this would amount to an estimated income of $15,000 per day.

Growth Strategy: To maximize reach, we’ll implement a massive marketing campaign on Google Ads and offer incentives in our games through the Tap to Earn system. For reference, if just 1% of the Hamster community players join, that would be 1.5 million players. All these players would have the opportunity to download our games to earn additional points.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://the-dreamgrow.gitbook.io/dreamx/getting-started/nft/game-revenue.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
